Some Experimenting
The big thing I wanted to do this week was add another path that the player would use, but to do that, I also wanted to give the player a way to get back to the center. To do this, I wanted to experiment with the editor's zip-line system. Surprisingly, it wasn't that hard to set up, but the major thing was that the animation that happens when the player is on the zip-line is a bit hard to make look good. I'm sure there's a way to work around this, so I'll probably look into getting some advice on Discord. For the time being though, I'm gonna leave the zip-line out of my level and focus on the new sections.
A New Path
The new path that I built is heavily centered around using the Dweller Bells. First, the player has to make their way up some basic platforms to get to the actual challenge. From there, they have to ring the Dweller Bells to make the path in front of them solid. Afterwards, there's a small section where the player uses a mix of regular and inverted Dweller platforms. Once they get past this, they'll see the button that they have to press in order to reveal the time piece. Check out a new walkthrough of the level here.
Coming Soon...
I really want to get the last path put together coming up next week, but the major thing I think is going to be doing some QA testing. So far, I've only been asking people to test my level when I just so happened to be making it, and I think that needs to change. I know a lot of people who are also really interested in A Hat In Time, so I think I can get some really good feedback. I'd also like to do some small stuff with dialogue since it's been awhile. I'm not sure I can get all of this done this week since other classes are pretty heavy on work to, but hopefully I can manage it.
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