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I Made 2 New Hat in Time Levels

  • Writer: Billy Beanland
    Billy Beanland
  • Jun 5, 2021
  • 2 min read

Updated: Nov 14, 2021

So, this is a little overdue, but after I made my previous ProBuilder project, I decided I wanted to make a playable level, and it had been a while since I used the Hat in Time Modding Tools, so I dove back in. Well, making one was so much fun that I decided to make 2 levels. Both of the them are Time Rifts, so they're a bit shorter than a standard level in the game, but I think I created some cool platforming challenges.



A Time Rift that emphasizes rotating platforms and objects, and challenges to use actions, such as wall jumping and dashing to overcome them.



A Time Rift in which Hat Kid climbs various levels of a tower while completing different platforming challenges. Features wall jumping, Ice Hat Platforms, Etc.


Screenshots of Both Levels

  • Rotation: First Challenge

What Went Well


These levels definitely aren't as complex as The Twilight Dwellers, but the main goal I had when I made them was to make sure that I still knew what I was doing. Overall, it was a lot like when I did the game jam last year; I picked the editor back up really quickly, and remembered how to create events through the visual scripting and animate with the matinee tool in a short amount of time. I also taught myself something new, which is how to set up particle systems. On The Tower, I added a particle system for the bubbles that are usually visible in a time rift, and I was surprised at how easy it was to get it working. Rotation unfortunately didn't get that feature, but I'm glad it made it into one level.


What Can Be Improved


I think there were a few challenges that had an issue with not being able to see everything you need to. On The Tower specifically, I made a challenge where you have to use the Ice Hat to catapult to another platform while avoiding a moving wall. Sometimes, I think this wall can be hard to see, and can make the challenge frustrating. As for Rotation, the wall jumping section that I used in this level challenges the player to wall jump on rotating platforms, which can really play with the camera if you rotate the right way. I think the challenge is interesting, but the way the camera behaves can make it frustrating, and I wish I could've done it better.


Unfortunately though, I won't be editing these levels based on feedback. After I made the levels, I ran into an instance where I had to uninstall Steam, and both of the files were accidentally deleted. That said, any feedback I get on these will go towards making levels that make design improvements, so hope you like them!

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